HTML canvas fillStyle Property
HTML Canvas Reference
Example
Define a red fill-color for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(20,20,150,100);
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Browser Support
Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the fillStyle
property.
Note: Internet Explorer 8 and earlier versions, do not support the
<canvas> element.
Definition and Usage
The fillStyle property sets or returns the color, gradient, or pattern used to
fill the drawing.
Default value: |
#000000 |
JavaScript syntax: |
context.fillStyle=color|gradient|pattern; |
Property Values
Value |
Description |
Play it |
color |
A CSS color value that indicates the fill color of the drawing. Default value is #000000 |
Play it » |
gradient |
A gradient object (linear
or radial) used to fill the drawing |
|
pattern |
A pattern object to use to fill the drawing |
|
More Examples
Example
Define a gradient (top to bottom) as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,0,170);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
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Example
Define a gradient (left to right) as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
Try it yourself »
Example
Define a gradient that goes from black, to red, to white, as the fill style for the rectangle:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var my_gradient=ctx.createLinearGradient(0,0,170,0);
my_gradient.addColorStop(0,"black");
my_gradient.addColorStop(0.5,"red");
my_gradient.addColorStop(1,"white");
ctx.fillStyle=my_gradient;
ctx.fillRect(20,20,150,100);
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Image to use:
Example
Use an image to fill the drawing:
JavaScript:
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("lamp");
var
pat=ctx.createPattern(img,"repeat");
ctx.rect(0,0,150,100);
ctx.fillStyle=pat;
ctx.fill();
Try it yourself »
HTML Canvas Reference
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