CSS3 3D Transforms


CSS3 3D Transforms

CSS3 allows you to format your elements using 3D transforms.

In this chapter you will learn about some of the 3D transform methods:

  • rotateX()
  • rotateY()

Click on the elements below, to see the difference between a 2D transform and a 3D transform:

2D rotate
3D rotate

Browser Support for 3D Transforms

The numbers in the table specify the first browser version that fully supports the property.

Numbers followed by -webkit-, -moz-, or -o- specify the first version that worked with a prefix.

Property
transform 10.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-
transform-origin
(three-value syntax)
10.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-
transform-style 11.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-
perspective 10.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-
perspective-origin 10.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-
backface-visibility 10.0 36.0
12.0 -webkit-
16.0
10.0 -moz-
4.0 -webkit- 23.0
15.0 -webkit-

The rotateX() Method

Rotate X

With the rotateX() method, the element rotates around its X-axis at a given degree.

Example

div {
    -webkit-transform: rotateX(120deg); /* Chrome, Safari, Opera */
    transform: rotateX(120deg);
}

Try it yourself »

The rotateY() Method

Rotate Y

With the rotateY() method, the element rotates around its Y-axis at a given degree.

Example

div {
    -webkit-transform: rotateY(130deg); /* Chrome, Safari, Opera */
    transform: rotateY(130deg);
}

Try it yourself »

CSS3 Transform Properties

The following table lists all the transform properties:

Property Description
transform Applies a 2D or 3D transformation to an element
transform-origin Allows you to change the position on transformed elements
transform-style Specifies how nested elements are rendered in 3D space
perspective Specifies the perspective on how 3D elements are viewed
perspective-origin Specifies the bottom position of 3D elements
backface-visibility Defines whether or not an element should be visible when not facing the screen

3D Transform Methods

Function Description
matrix3d
(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n)
Defines a 3D transformation, using a 4x4 matrix of 16 values
translate3d(x,y,z) Defines a 3D translation
translateX(x) Defines a 3D translation, using only the value for the X-axis
translateY(y) Defines a 3D translation, using only the value for the Y-axis
translateZ(z) Defines a 3D translation, using only the value for the Z-axis
scale3d(x,y,z) Defines a 3D scale transformation
scaleX(x) Defines a 3D scale transformation by giving a value for the X-axis
scaleY(y) Defines a 3D scale transformation by giving a value for the Y-axis
scaleZ(z) Defines a 3D scale transformation by giving a value for the Z-axis
rotate3d(x,y,z,angle) Defines a 3D rotation
rotateX(angle) Defines a 3D rotation along the X-axis
rotateY(angle) Defines a 3D rotation along the Y-axis
rotateZ(angle) Defines a 3D rotation along the Z-axis
perspective(n) Defines a perspective view for a 3D transformed element


Color Picker

colorpicker